Posts Tagged: maya

Particles; random rotation while aligning to normals of surface

ParticleNormals_01 ParticleNormals_02

This tutorial will explain how to align particles to the normals of a surface so that they follow the curves of the surface while still having random rotation about the ‘up’ axis.

Exporting a reference using Python.

Referencing in Maya is great in theory but there are a lot of bugs in practice. The scene needs to be set up in a certain way to ensure that the referencing works properly. This can be done by hand of course but can get tedious. Here are some useful bits of python code that can be used to speed up the process.

Converting Mental Ray materials to VRay materials

This is some code I wrote a while ago to semi-automatically convert Mental Ray materials to VRay materials. It should work for the most part but, of course, some of the attributes don’t have exact equivalents.